<link title="$DOCS_URL/tutorials/platform/consoles.html">Console support in Godot</link>
</tutorials>
+ <methods>
+ <method name="get_os_name" qualifiers="const">
+ <return type="String" />
+ <description>
+ Returns the name of the export operating system handled by this [EditorExportPlatform] class, as a friendly string. Possible return values are [code]Windows[/code], [code]Linux[/code], [code]macOS[/code], [code]Android[/code], [code]iOS[/code], and [code]Web[/code].