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Document seamless noise having a lower contrast than non-seamless noise

See #41787.

(cherry picked from commit 2e8e6e26a8042b69994bdf3d1d658483c2516b10)
Hugo Locurcio 4 năm trước cách đây
mục cha
commit
b3c01392fd

+ 1 - 0
modules/opensimplex/doc_classes/NoiseTexture.xml

@@ -33,6 +33,7 @@
 		</member>
 		<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
 			Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
+			[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
 		</member>
 		<member name="width" type="int" setter="set_width" getter="get_width" default="512">
 			Width of the generated texture.

+ 1 - 0
modules/opensimplex/doc_classes/OpenSimplexNoise.xml

@@ -109,6 +109,7 @@
 			</argument>
 			<description>
 				Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
+				[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
 			</description>
 		</method>
 	</methods>