@@ -73,8 +73,6 @@ void main() {
vec4 outvec = vec4(vertex.xy, 0.0, 1.0);
uv_interp = uv_attrib;
-
#endif
{
@@ -1091,7 +1091,6 @@ void light_compute(
inout vec3 diffuse_light,
inout vec3 specular_light) {
//this makes lights behave closer to linear, but then addition of lights looks bad
//better left disabled