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* raised the max amount of particles to match the max number allowed in the inspector (prevents crash)

Nuno Donato 9 years ago
parent
commit
b3fadd66c8
1 changed files with 1 additions and 1 deletions
  1. 1 1
      servers/visual/particle_system_sw.h

+ 1 - 1
servers/visual/particle_system_sw.h

@@ -38,7 +38,7 @@
 struct ParticleSystemSW {
 	enum {
 	
-		MAX_PARTICLES=1024
+		MAX_PARTICLES=4096
 	};
 
 	float particle_vars[VS::PARTICLE_VAR_MAX];