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@@ -349,6 +349,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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Vector<String> breakpoints;
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bool use_custom_res = true;
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bool force_res = false;
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+ bool found_project = false;
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packed_data = PackedData::get_singleton();
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if (!packed_data)
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@@ -760,7 +761,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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#endif
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- if (globals->setup(game_path, main_pack, upwards) != OK) {
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+ if (globals->setup(game_path, main_pack, upwards) == OK) {
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+ found_project = true;
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+ } else {
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#ifdef TOOLS_ENABLED
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editor = false;
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@@ -768,15 +771,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
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goto error;
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-#endif
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- } else if (String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
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-#ifdef TOOLS_ENABLED
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- if (!editor) {
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-#endif
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- OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
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- goto error;
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-#ifdef TOOLS_ENABLED
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- }
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#endif
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}
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@@ -801,14 +795,21 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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if (!project_manager) {
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// Determine if the project manager should be requested
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- project_manager =
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- main_args.size() == 0 &&
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- !ProjectSettings::get_singleton()->has_setting("application/run/main_loop_type") &&
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- (!ProjectSettings::get_singleton()->has_setting("application/run/main_scene") ||
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- String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == "");
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+ project_manager = main_args.size() == 0 && !found_project;
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}
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#endif
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+ if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
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+#ifdef TOOLS_ENABLED
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+ if (!editor && !project_manager) {
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+#endif
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+ OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
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+ goto error;
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+#ifdef TOOLS_ENABLED
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+ }
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+#endif
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+ }
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+
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if (editor || project_manager) {
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use_custom_res = false;
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input_map->load_default(); //keys for editor
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