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Merge pull request #81575 from bitsawer/fix_gles_instancing

Fix GLES3 instanced rendering color and custom data defaults
Rémi Verschelde 2 years ago
parent
commit
b42aa5ad9d

+ 7 - 0
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -1420,6 +1420,13 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
 						glEnableVertexAttribArray(5);
 						glVertexAttribIPointer(5, 4, GL_UNSIGNED_INT, instance_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(instance_color_offset * sizeof(float)));
 						glVertexAttribDivisor(5, 1);
+					} else {
+						// Set all default instance color and custom data values to 1.0 or 0.0 using a compressed format.
+						uint16_t zero = Math::make_half_float(0.0f);
+						uint16_t one = Math::make_half_float(1.0f);
+						GLuint default_color = (uint32_t(one) << 16) | one;
+						GLuint default_custom = (uint32_t(zero) << 16) | zero;
+						glVertexAttribI4ui(5, default_color, default_color, default_custom, default_custom);
 					}
 				}
 

+ 8 - 0
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -2962,7 +2962,15 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
 					glEnableVertexAttribArray(15);
 					glVertexAttribIPointer(15, 4, GL_UNSIGNED_INT, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(color_custom_offset * sizeof(float)));
 					glVertexAttribDivisor(15, 1);
+				} else {
+					// Set all default instance color and custom data values to 1.0 or 0.0 using a compressed format.
+					uint16_t zero = Math::make_half_float(0.0f);
+					uint16_t one = Math::make_half_float(1.0f);
+					GLuint default_color = (uint32_t(one) << 16) | one;
+					GLuint default_custom = (uint32_t(zero) << 16) | zero;
+					glVertexAttribI4ui(15, default_color, default_color, default_custom, default_custom);
 				}
+
 				if (use_index_buffer) {
 					glDrawElementsInstanced(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count);
 				} else {