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Merge pull request #49385 from madmiraal/rename-collisionobject3d-input_event-3.x

[3.x] Rename CollisionObject3D input_event signal position and normal parameters
Rémi Verschelde 4 лет назад
Родитель
Сommit
b449380235
2 измененных файлов с 8 добавлено и 8 удалено
  1. 6 6
      doc/classes/CollisionObject.xml
  2. 2 2
      scene/3d/collision_object.cpp

+ 6 - 6
doc/classes/CollisionObject.xml

@@ -16,14 +16,14 @@
 			</argument>
 			<argument index="1" name="event" type="InputEvent">
 			</argument>
-			<argument index="2" name="click_position" type="Vector3">
+			<argument index="2" name="position" type="Vector3">
 			</argument>
-			<argument index="3" name="click_normal" type="Vector3">
+			<argument index="3" name="normal" type="Vector3">
 			</argument>
 			<argument index="4" name="shape_idx" type="int">
 			</argument>
 			<description>
-				Accepts unhandled [InputEvent]s. [code]click_position[/code] is the clicked location in world space and [code]click_normal[/code] is the normal vector extending from the clicked surface of the [Shape] at [code]shape_idx[/code]. Connect to the [code]input_event[/code] signal to easily pick up these events.
+				Receives unhandled [InputEvent]s. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point. Connect to the [signal input_event] signal to easily pick up these events.
 			</description>
 		</method>
 		<method name="create_shape_owner">
@@ -243,14 +243,14 @@
 			</argument>
 			<argument index="1" name="event" type="InputEvent">
 			</argument>
-			<argument index="2" name="click_position" type="Vector3">
+			<argument index="2" name="position" type="Vector3">
 			</argument>
-			<argument index="3" name="click_normal" type="Vector3">
+			<argument index="3" name="normal" type="Vector3">
 			</argument>
 			<argument index="4" name="shape_idx" type="int">
 			</argument>
 			<description>
-				Emitted when [method _input_event] receives an event. See its description for details.
+				Emitted when the object receives an unhandled [InputEvent]. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point.
 			</description>
 		</signal>
 		<signal name="mouse_entered">

+ 2 - 2
scene/3d/collision_object.cpp

@@ -324,9 +324,9 @@ void CollisionObject::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("_update_debug_shapes"), &CollisionObject::_update_debug_shapes);
 	ClassDB::bind_method(D_METHOD("_shape_changed", "shape"), &CollisionObject::_shape_changed);
 
-	BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
+	BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
 
-	ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
+	ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
 	ADD_SIGNAL(MethodInfo("mouse_entered"));
 	ADD_SIGNAL(MethodInfo("mouse_exited"));