فهرست منبع

Fix changing icons' colors when switch dark and light theme

(cherry picked from commit 3d693856552da4998a98492afaae2dc716cbd8b2)
booer 5 سال پیش
والد
کامیت
b48015a3d1
2فایلهای تغییر یافته به همراه10 افزوده شده و 3 حذف شده
  1. 7 3
      editor/scene_tree_dock.cpp
  2. 3 0
      editor/scene_tree_dock.h

+ 7 - 3
editor/scene_tree_dock.cpp

@@ -1118,7 +1118,7 @@ void SceneTreeDock::_notification(int p_what) {
 			beginner_node_shortcuts->set_name("BeginnerNodeShortcuts");
 			node_shortcuts->add_child(beginner_node_shortcuts);
 
-			Button *button_2d = memnew(Button);
+			button_2d = memnew(Button);
 			beginner_node_shortcuts->add_child(button_2d);
 			button_2d->set_text(TTR("2D Scene"));
 			button_2d->set_icon(get_icon("Node2D", "EditorIcons"));
@@ -1129,7 +1129,7 @@ void SceneTreeDock::_notification(int p_what) {
 			button_3d->set_icon(get_icon("Spatial", "EditorIcons"));
 			button_3d->connect("pressed", this, "_tool_selected", make_binds(TOOL_CREATE_3D_SCENE, false));
 
-			Button *button_ui = memnew(Button);
+			button_ui = memnew(Button);
 			beginner_node_shortcuts->add_child(button_ui);
 			button_ui->set_text(TTR("User Interface"));
 			button_ui->set_icon(get_icon("Control", "EditorIcons"));
@@ -1139,7 +1139,7 @@ void SceneTreeDock::_notification(int p_what) {
 			favorite_node_shortcuts->set_name("FavoriteNodeShortcuts");
 			node_shortcuts->add_child(favorite_node_shortcuts);
 
-			Button *button_custom = memnew(Button);
+			button_custom = memnew(Button);
 			node_shortcuts->add_child(button_custom);
 			button_custom->set_text(TTR("Other Node"));
 			button_custom->set_icon(get_icon("Add", "EditorIcons"));
@@ -1162,6 +1162,10 @@ void SceneTreeDock::_notification(int p_what) {
 			button_instance->set_icon(get_icon("Instance", "EditorIcons"));
 			button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons"));
 			button_detach_script->set_icon(get_icon("ScriptRemove", "EditorIcons"));
+			button_2d->set_icon(get_icon("Node2D", "EditorIcons"));
+			button_3d->set_icon(get_icon("Node3D", "EditorIcons"));
+			button_ui->set_icon(get_icon("Control", "EditorIcons"));
+			button_custom->set_icon(get_icon("Add", "EditorIcons"));
 
 			filter->set_right_icon(get_icon("Search", "EditorIcons"));
 			filter->set_clear_button_enabled(true);

+ 3 - 0
editor/scene_tree_dock.h

@@ -112,7 +112,10 @@ class SceneTreeDock : public VBoxContainer {
 	ToolButton *button_create_script;
 	ToolButton *button_detach_script;
 
+	Button *button_2d;
 	Button *button_3d;
+	Button *button_ui;
+	Button *button_custom;
 
 	HBoxContainer *button_hb;
 	ToolButton *edit_local, *edit_remote;