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@@ -29,13 +29,14 @@
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/*************************************************************************/
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#include "godotsharp_builds.h"
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+#include "main/main.h"
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+
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#include "../godotsharp_dirs.h"
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#include "../mono_gd/gd_mono_class.h"
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#include "../mono_gd/gd_mono_marshal.h"
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#include "../utils/path_utils.h"
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#include "bindings_generator.h"
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#include "godotsharp_editor.h"
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-#include "main/main.h"
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void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) {
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@@ -44,11 +45,37 @@ void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *
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GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code);
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}
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+#ifdef UNIX_ENABLED
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+String _find_build_engine_on_unix(const String &p_name) {
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+ String ret = path_which(p_name);
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+
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+ if (ret.length())
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+ return ret;
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+
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+ const char *locations[] = {
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+#ifdef OSX_ENABLED
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+ "/Library/Frameworks/Mono.framework/Versions/Current/bin/",
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+#endif
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+ "/opt/novell/mono/bin/"
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+ };
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+
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+ for (int i = 0; i < sizeof(locations) / sizeof(char); i++) {
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+ String location = locations[i];
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+
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+ if (FileAccess::exists(location + p_name)) {
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+ return location;
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+ }
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+ }
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+
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+ return String();
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+}
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+#endif
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+
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MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
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GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool")));
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-#ifdef WINDOWS_ENABLED
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+#if defined(WINDOWS_ENABLED)
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switch (build_tool) {
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case GodotSharpBuilds::MSBUILD: {
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static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
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@@ -84,14 +111,25 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
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ERR_EXPLAIN("You don't deserve to live");
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CRASH_NOW();
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}
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-#else
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- static bool msbuild_found = path_which("msbuild").length();
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-
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- if (build_tool != GodotSharpBuilds::XBUILD && !msbuild_found) {
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- WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
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+#elif defined(UNIX_ENABLED)
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+ static String msbuild_path = _find_build_engine_on_unix("msbuild");
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+ static String xbuild_path = _find_build_engine_on_unix("xbuild");
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+
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+ if (build_tool != GodotSharpBuilds::XBUILD) {
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+ if (msbuild_path.empty()) {
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+ WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
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+ return NULL;
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+ }
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+ } else {
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+ if (xbuild_path.empty()) {
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+ WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool').");
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+ return NULL;
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+ }
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}
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- return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? "msbuild" : "xbuild");
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+ return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
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+#else
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+ return NULL;
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#endif
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}
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