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@@ -8,22 +8,22 @@
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Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action.
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Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action.
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Here's an example on how to add an action to Godot editor's own 'undoredo':
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Here's an example on how to add an action to Godot editor's own 'undoredo':
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[codeblock]
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[codeblock]
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- var undoredo = get_undo_redo() # method of EditorPlugin
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+ var undo_redo = get_undo_redo() # Method of EditorPlugin.
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func do_something():
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func do_something():
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- pass # put your code here
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+ pass # Put your code here.
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func undo_something():
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func undo_something():
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- pass # put here the code that reverts what's done by "do_something()"
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+ pass # Put here the code that reverts what's done by "do_something()".
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func _on_MyButton_pressed():
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func _on_MyButton_pressed():
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var node = get_node("MyNode2D")
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var node = get_node("MyNode2D")
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- undoredo.create_action("Move the node")
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- undoredo.add_do_method(self, "do_something")
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- undoredo.add_undo_method(self, "undo_something")
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- undoredo.add_do_property(node, "position", Vector2(100,100))
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- undoredo.add_undo_property(node, "position", node.position)
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- undoredo.commit_action()
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+ undo_redo.create_action("Move the node")
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+ undo_redo.add_do_method(self, "do_something")
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+ undo_redo.add_undo_method(self, "undo_something")
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+ undo_redo.add_do_property(node, "position", Vector2(100,100))
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+ undo_redo.add_undo_property(node, "position", node.position)
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+ undo_redo.commit_action()
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[/codeblock]
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[/codeblock]
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[method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes.
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[method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes.
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If you don't need to register a method you can leave [method add_do_method] and [method add_undo_method] out, and so it goes for properties. You can register more than one method/property.
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If you don't need to register a method you can leave [method add_do_method] and [method add_undo_method] out, and so it goes for properties. You can register more than one method/property.
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@@ -125,6 +125,7 @@
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</argument>
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</argument>
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<description>
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<description>
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Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action].
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Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action].
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+ The way actions are merged is dictated by the [code]merge_mode[/code] argument. See [enum MergeMode] for details.
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</description>
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</description>
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</method>
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</method>
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<method name="get_current_action_name" qualifiers="const">
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<method name="get_current_action_name" qualifiers="const">
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@@ -159,10 +160,13 @@
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</methods>
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</methods>
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<constants>
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<constants>
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<constant name="MERGE_DISABLE" value="0" enum="MergeMode">
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<constant name="MERGE_DISABLE" value="0" enum="MergeMode">
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+ Makes [code]do[/code]/[code]undo[/code] operations stay in separate actions.
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</constant>
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</constant>
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<constant name="MERGE_ENDS" value="1" enum="MergeMode">
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<constant name="MERGE_ENDS" value="1" enum="MergeMode">
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+ Makes so that the action's [code]do[/code] operation is from the first action created and the [code]undo[/code] operation is from the last subsequent action with the same name.
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</constant>
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</constant>
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<constant name="MERGE_ALL" value="2" enum="MergeMode">
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<constant name="MERGE_ALL" value="2" enum="MergeMode">
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+ Makes subsequent actions with the same name be merged into one.
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</constant>
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</constant>
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</constants>
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</constants>
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</class>
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</class>
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