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+/**************************************************************************/
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+/* test_button.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef TEST_BUTTON_H
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+#define TEST_BUTTON_H
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+
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+#include "scene/gui/button.h"
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+#include "scene/main/window.h"
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+
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+#include "tests/test_macros.h"
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+
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+namespace TestButton {
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+TEST_CASE("[SceneTree][Button] is_hovered()") {
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+ // Create new button instance.
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+ Button *button = memnew(Button);
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+ CHECK(button != nullptr);
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+ Window *root = SceneTree::get_singleton()->get_root();
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+ root->add_child(button);
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+
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+ // Set up button's size and position.
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+ button->set_size(Size2i(50, 50));
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+ button->set_position(Size2i(10, 10));
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+
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+ // Button should initially be not hovered.
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+ CHECK(button->is_hovered() == false);
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+
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+ // Simulate mouse entering the button.
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+ SEND_GUI_MOUSE_MOTION_EVENT(Point2i(25, 25), MouseButtonMask::NONE, Key::NONE);
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+ CHECK(button->is_hovered() == true);
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+
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+ // Simulate mouse exiting the button.
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+ SEND_GUI_MOUSE_MOTION_EVENT(Point2i(150, 150), MouseButtonMask::NONE, Key::NONE);
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+ CHECK(button->is_hovered() == false);
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+
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+ memdelete(button);
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+}
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+
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+} //namespace TestButton
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+#endif // TEST_BUTTON_H
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