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Fix crash when executing `AnimationTreePlayer.are_nodes_connected`

(cherry picked from commit 9d923764c958791b411e0a398d83e3a91dc41869)
Haoyu Qiu 3 years ago
parent
commit
b56d1abc47
1 changed files with 1 additions and 0 deletions
  1. 1 0
      scene/animation/animation_tree_player.cpp

+ 1 - 0
scene/animation/animation_tree_player.cpp

@@ -1398,6 +1398,7 @@ bool AnimationTreePlayer::are_nodes_connected(const StringName &p_src_node, cons
 	ERR_FAIL_COND_V(p_src_node == p_dst_node, false);
 
 	NodeBase *dst = node_map[p_dst_node];
+	ERR_FAIL_INDEX_V(p_dst_input, dst->inputs.size(), false);
 
 	return dst->inputs[p_dst_input].node == p_src_node;
 }