Fix incorrect format and buffer used for bone weights.
@@ -281,7 +281,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[4] = vd;
- buffers.write[4] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_BONES);
+ buffers.write[4] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_WEIGHTS);
}
//check that everything is as it should be
@@ -3878,7 +3878,7 @@ void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surf
} break;
case RS::ARRAY_WEIGHTS: {
//assumed weights too
- vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
} else {