Fix selection applying to hidden Nodes when filtering Scene Tree Editor
@@ -804,6 +804,10 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
TreeItem *item = Object::cast_to<TreeItem>(p_object);
ERR_FAIL_COND(!item);
+ if (!item->is_visible()) {
+ return;
+ }
+
NodePath np = item->get_metadata(0);
Node *n = get_node(np);