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@@ -4,7 +4,7 @@ namespace Godot
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{
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public T GetNode<T>(NodePath path) where T : class
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{
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- return (T)GetNode(path);
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+ return (T)(object)GetNode(path);
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}
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public T GetNodeOrNull<T>(NodePath path) where T : class
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@@ -14,7 +14,7 @@ namespace Godot
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public T GetChild<T>(int idx) where T : class
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{
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- return (T)GetChild(idx);
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+ return (T)(object)GetChild(idx);
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}
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public T GetChildOrNull<T>(int idx) where T : class
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@@ -24,7 +24,7 @@ namespace Godot
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public T GetOwner<T>() where T : class
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{
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- return (T)GetOwner();
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+ return (T)(object)GetOwner();
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}
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public T GetOwnerOrNull<T>() where T : class
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@@ -34,7 +34,7 @@ namespace Godot
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public T GetParent<T>() where T : class
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{
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- return (T)GetParent();
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+ return (T)(object)GetParent();
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}
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public T GetParentOrNull<T>() where T : class
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