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@@ -11,14 +11,14 @@
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st.begin(Mesh.PRIMITIVE_TRIANGLES)
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st.begin(Mesh.PRIMITIVE_TRIANGLES)
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st.set_color(Color(1, 0, 0))
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st.set_color(Color(1, 0, 0))
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st.set_uv(Vector2(0, 0))
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st.set_uv(Vector2(0, 0))
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- st.set_vertex(Vector3(0, 0, 0))
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+ st.add_vertex(Vector3(0, 0, 0))
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[/gdscript]
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[/gdscript]
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[csharp]
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[csharp]
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var st = new SurfaceTool();
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var st = new SurfaceTool();
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st.Begin(Mesh.PrimitiveType.Triangles);
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st.Begin(Mesh.PrimitiveType.Triangles);
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st.SetColor(new Color(1, 0, 0));
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st.SetColor(new Color(1, 0, 0));
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st.SetUv(new Vector2(0, 0));
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st.SetUv(new Vector2(0, 0));
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- st.SetVertex(new Vector3(0, 0, 0));
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+ st.AddVertex(new Vector3(0, 0, 0));
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[/csharp]
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[/csharp]
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[/codeblocks]
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[/codeblocks]
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The above [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calling [method set_uv] or [method set_color], then the last values would be used.
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The above [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calling [method set_uv] or [method set_color], then the last values would be used.
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