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@@ -825,7 +825,7 @@
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<member name="rendering/quality/subsurface_scattering/weight_samples" type="bool" setter="" getter="" default="true">
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<member name="rendering/quality/subsurface_scattering/weight_samples" type="bool" setter="" getter="" default="true">
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Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen.
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Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen.
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</member>
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</member>
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- <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="true">
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+ <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="false">
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Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU.
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Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU.
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</member>
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</member>
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<member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1">
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<member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1">
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