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@@ -44,6 +44,9 @@
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<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1">
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<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1">
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Determines when the button is considered clicked, one of the [enum ActionMode] constants.
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Determines when the button is considered clicked, one of the [enum ActionMode] constants.
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</member>
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</member>
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+ <member name="button_group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
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+ The [ButtonGroup] associated with the button. Not to be confused with node groups.
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+ </member>
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<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1">
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<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1">
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Binary mask to choose which mouse buttons this button will respond to.
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Binary mask to choose which mouse buttons this button will respond to.
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To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
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To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
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@@ -52,9 +55,6 @@
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If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
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If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
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</member>
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</member>
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
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- <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
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- [ButtonGroup] associated to the button.
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- </member>
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<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
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<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
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If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
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If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
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[b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
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[b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
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