Fix `shape` always being zero with `get_rest_info` when using Jolt Physics
@@ -787,7 +787,6 @@ bool JoltPhysicsDirectSpaceState3D::rest_info(const ShapeParameters &p_parameter
r_info->normal = to_godot(-hit.mPenetrationAxis.Normalized());
r_info->rid = object->get_rid();
r_info->collider_id = object->get_instance_id();
- r_info->shape = 0;
r_info->linear_velocity = object->get_velocity_at_position(hit_point);
return true;