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Fix: use function in SceneTree::call_group

When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.

(cherry picked from commit 7240701ec9423780555476e458198c4901737b53)
Jean Dao 6 years ago
parent
commit
b6ab75504b
1 changed files with 1 additions and 2 deletions
  1. 1 2
      scene/main/scene_tree.cpp

+ 1 - 2
scene/main/scene_tree.cpp

@@ -369,8 +369,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
 }
 
 void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
-
-	call_group_flags(0, p_group, VARIANT_ARG_PASS);
+	call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS);
 }
 
 void SceneTree::notify_group(const StringName &p_group, int p_notification) {