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@@ -314,8 +314,9 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
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if (start_request_travel) {
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if (!playing) {
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+ String node_name = start_request;
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start_request = StringName();
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- ERR_EXPLAIN("Can't travel to '" + String(start_request) + "' if state machine is not active.");
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+ ERR_EXPLAIN("Can't travel to '" + node_name + "' if state machine is not playing.");
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ERR_FAIL_V(0);
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}
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