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Merge pull request #56681 from skyace65/InstancePlaceholder

Instance placeholder clarification
Max Hilbrunner 3 anni fa
parent
commit
b6bdbd2650
1 ha cambiato i file con 1 aggiunte e 1 eliminazioni
  1. 1 1
      doc/classes/InstancePlaceholder.xml

+ 1 - 1
doc/classes/InstancePlaceholder.xml

@@ -4,7 +4,7 @@
 		Placeholder for the root [Node] of a [PackedScene].
 	</brief_description>
 	<description>
-		Turning on the option [b]Load As Placeholder[/b] for an instantiated scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
+		Turning on the option [b]Load As Placeholder[/b] for an instantiated scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game, this will not replace the node in the editor. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
 		The [InstancePlaceholder] does not have a transform. This causes any child nodes to be positioned relatively to the [Viewport] from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
 	</description>
 	<tutorials>