|
@@ -2054,11 +2054,11 @@ const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[]
|
|
|
|
|
|
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type) {
|
|
|
|
|
|
- ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL);
|
|
|
+ ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false);
|
|
|
|
|
|
Vector<DataType> args;
|
|
|
|
|
|
- ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, NULL);
|
|
|
+ ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, false);
|
|
|
|
|
|
StringName name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String();
|
|
|
|