Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
@@ -2053,7 +2053,7 @@ Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
Dictionary d;
d["id"] = id;
- if (op.sub_func_str != "") {
+ if (op.sub_func == -1) {
d["sub_func"] = op.sub_func_str;
} else {
d["sub_func"] = op.sub_func;
@@ -137,6 +137,7 @@ class VisualShaderEditor : public VBoxContainer {
category = p_category;
sub_category = p_sub_category;
description = p_description;
+ sub_func = 0;
sub_func_str = p_sub_func;
return_type = p_return_type;
mode = p_mode;