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Tweak property order in the inspector for TabBar

jsjtxietian 1 year ago
parent
commit
b7028e5f94
2 changed files with 16 additions and 3 deletions
  1. 13 3
      scene/gui/tab_bar.cpp
  2. 3 0
      scene/gui/tab_bar.h

+ 13 - 3
scene/gui/tab_bar.cpp

@@ -635,6 +635,13 @@ void TabBar::set_tab_count(int p_count) {
 		}
 	}
 
+	if (!initialized) {
+		if (queued_current != current) {
+			current = queued_current;
+		}
+		initialized = true;
+	}
+
 	queue_redraw();
 	update_minimum_size();
 	notify_property_list_changed();
@@ -649,6 +656,10 @@ void TabBar::set_current_tab(int p_current) {
 		// An index of -1 is only valid if deselecting is enabled or there are no valid tabs.
 		ERR_FAIL_COND_MSG(!_can_deselect(), "Cannot deselect tabs, deselection is not enabled.");
 	} else {
+		if (!initialized && p_current >= get_tab_count()) {
+			queued_current = p_current;
+			return;
+		}
 		ERR_FAIL_INDEX(p_current, get_tab_count());
 	}
 
@@ -1825,9 +1836,6 @@ void TabBar::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab")));
 	ADD_SIGNAL(MethodInfo("active_tab_rearranged", PropertyInfo(Variant::INT, "idx_to")));
 
-	// "current_tab" property must come after "tab_count", otherwise the property isn't loaded correctly.
-	ADD_ARRAY_COUNT("Tabs", "tab_count", "set_tab_count", "get_tab_count", "tab_");
-
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1"), "set_current_tab", "get_current_tab");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
@@ -1840,6 +1848,8 @@ void TabBar::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_with_rmb"), "set_select_with_rmb", "get_select_with_rmb");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_enabled"), "set_deselect_enabled", "get_deselect_enabled");
 
+	ADD_ARRAY_COUNT("Tabs", "tab_count", "set_tab_count", "get_tab_count", "tab_");
+
 	BIND_ENUM_CONSTANT(ALIGNMENT_LEFT);
 	BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
 	BIND_ENUM_CONSTANT(ALIGNMENT_RIGHT);

+ 3 - 0
scene/gui/tab_bar.h

@@ -108,6 +108,9 @@ private:
 	bool scroll_to_selected = true;
 	int tabs_rearrange_group = -1;
 
+	bool initialized = false;
+	int queued_current = -1;
+
 	const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
 	const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
 	float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;