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Merge pull request #45741 from lyuma/override_position

Fix mismatched define in scene_forward.glsl for POSITION override
Rémi Verschelde 4 years ago
parent
commit
b70836c8ed
1 changed files with 2 additions and 2 deletions
  1. 2 2
      servers/rendering/renderer_rd/shaders/scene_forward.glsl

+ 2 - 2
servers/rendering/renderer_rd/shaders/scene_forward.glsl

@@ -203,7 +203,7 @@ void main() {
 	uv2_interp = uv2_attrib;
 	uv2_interp = uv2_attrib;
 #endif
 #endif
 
 
-#ifdef USE_OVERRIDE_POSITION
+#ifdef OVERRIDE_POSITION
 	vec4 position;
 	vec4 position;
 #endif
 #endif
 
 
@@ -298,7 +298,7 @@ VERTEX_SHADER_CODE
 
 
 #endif //MODE_RENDER_DEPTH
 #endif //MODE_RENDER_DEPTH
 
 
-#ifdef USE_OVERRIDE_POSITION
+#ifdef OVERRIDE_POSITION
 	gl_Position = position;
 	gl_Position = position;
 #else
 #else
 	gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
 	gl_Position = projection_matrix * vec4(vertex_interp, 1.0);