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@@ -203,7 +203,7 @@ void main() {
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uv2_interp = uv2_attrib;
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uv2_interp = uv2_attrib;
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#endif
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#endif
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-#ifdef USE_OVERRIDE_POSITION
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+#ifdef OVERRIDE_POSITION
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vec4 position;
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vec4 position;
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#endif
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#endif
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@@ -298,7 +298,7 @@ VERTEX_SHADER_CODE
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#endif //MODE_RENDER_DEPTH
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#endif //MODE_RENDER_DEPTH
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-#ifdef USE_OVERRIDE_POSITION
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+#ifdef OVERRIDE_POSITION
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gl_Position = position;
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gl_Position = position;
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#else
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#else
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gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
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gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
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