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@@ -2066,13 +2066,18 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
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fpath = p_selected[0];
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}
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- String file = ProjectSettings::get_singleton()->globalize_path(fpath);
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+ const String file = ProjectSettings::get_singleton()->globalize_path(fpath);
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+ const String extension = file.get_extension();
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- String resource_type = ResourceLoader::get_resource_type(fpath);
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+ const String resource_type = ResourceLoader::get_resource_type(fpath);
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String external_program;
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- if (resource_type == "CompressedTexture2D" || resource_type == "Image") {
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- if (file.get_extension() == "svg" || file.get_extension() == "svgz") {
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+ if (ClassDB::is_parent_class(resource_type, "Script") || extension == "tres" || extension == "tscn") {
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+ external_program = EDITOR_GET("text_editor/external/exec_path");
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+ } else if (extension == "res" || extension == "scn") {
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+ // Binary resources have no meaningful editor outside Godot, so just fallback to something default.
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+ } else if (resource_type == "CompressedTexture2D" || resource_type == "Image") {
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+ if (extension == "svg" || extension == "svgz") {
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external_program = EDITOR_GET("filesystem/external_programs/vector_image_editor");
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} else {
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external_program = EDITOR_GET("filesystem/external_programs/raster_image_editor");
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@@ -2080,12 +2085,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
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} else if (ClassDB::is_parent_class(resource_type, "AudioStream")) {
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external_program = EDITOR_GET("filesystem/external_programs/audio_editor");
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} else if (resource_type == "PackedScene") {
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- // Ignore non-model scenes.
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- if (file.get_extension() != "tscn" && file.get_extension() != "scn" && file.get_extension() != "res") {
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- external_program = EDITOR_GET("filesystem/external_programs/3d_model_editor");
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- }
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- } else if (ClassDB::is_parent_class(resource_type, "Script")) {
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- external_program = EDITOR_GET("text_editor/external/exec_path");
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+ external_program = EDITOR_GET("filesystem/external_programs/3d_model_editor");
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}
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if (external_program.is_empty()) {
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