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@@ -1,28 +1,30 @@
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-#!/usr/bin/env python3
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-# Load this file to your GDB session to enable pretty-printing
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-# of some Godot C++ types.
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-# GDB command: source misc/scripts/godot_gdb_pretty_print.py
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-#
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-# To load these automatically in Visual Studio Code,
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-# add the source command to the setupCommands of your configuration
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-# in launch.json.
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-# "setupCommands": [
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-# ...
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-# {
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-# "description": "Load custom pretty-printers for Godot types.",
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-# "text": "source ${workspaceRoot}/misc/scripts/godot_gdb_pretty_print.py"
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-# }
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-# ]
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-# Other UI:s that use GDB under the hood are likely to have their own ways to achieve this.
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-#
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-# To debug this script it's easiest to use the interactive python from a command-line
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-# GDB session. Stop at a breakpoint, then use
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-# python-interactive to enter the python shell and
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-# acquire a Value object using gdb.selected_frame().read_var("variable name").
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-# From there you can figure out how to print it nicely.
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+"""
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+Load this file to your GDB session to enable pretty-printing of some Godot C++ types.
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+
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+GDB command: `source misc/utility/godot_gdb_pretty_print.py`.
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+
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+To load these automatically in Visual Studio Code, add the source command to
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+the `setupCommands` of your configuration in `launch.json`:
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+```json
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+"setupCommands": [
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+...
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+ {
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+ "description": "Load custom pretty-printers for Godot types.",
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+ "text": "source ${workspaceFolder}/misc/utility/godot_gdb_pretty_print.py"
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+ }
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+]
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+```
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+Other UIs that use GDB under the hood are likely to have their own ways to achieve this.
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+
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+To debug this script it's easiest to use the interactive python from a command-line
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+GDB session. Stop at a breakpoint, then use python-interactive to enter the python shell
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+and acquire a `Value` object using `gdb.selected_frame().read_var("variable name")`.
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+From there you can figure out how to print it nicely.
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+"""
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+
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import re
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-import gdb
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+import gdb # type: ignore
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# Printer for Godot StringName variables.
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