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+/**************************************************************************/
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+/* test_triangle2.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#pragma once
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+
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+#include "modules/navigation_2d/triangle2.h"
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+
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+#include "tests/test_macros.h"
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+
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+namespace TestTriangle2 {
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+TEST_SUITE("[Triangle2]") {
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+ TEST_CASE("[Triangle2] Test get_area") {
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+ const Vector2 p0(5.0, 5.0);
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+ const Vector2 p1(6.0, 7.0);
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+ const Vector2 p2(7.0, 6.0);
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+
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+ CHECK_EQ(Triangle2(p0, p1, p2).get_area(), doctest::Approx(1.5));
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+ CHECK_EQ(Triangle2(p0, p2, p1).get_area(), doctest::Approx(1.5));
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+
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+ CHECK_EQ(Triangle2(p0, p2, p2).get_area(), doctest::Approx(0.0));
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+ CHECK_EQ(Triangle2(p0, p1, p1).get_area(), doctest::Approx(0.0));
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+ }
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+
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+ TEST_CASE("[Triangle2] Test get_closest_point_to") {
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+ const Vector2 p0(5.0, 5.0);
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+ const Vector2 p1(6.0, 7.0);
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+ const Vector2 p2(7.0, 6.0);
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+
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+ const Vector2 p3(0.0, 0.0);
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+ const Vector2 p4(6.0, 6.5);
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+
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+ const Triangle2 t(p0, p1, p2);
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+
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+ CHECK(t.get_closest_point_to(p0).is_equal_approx(p0));
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+ CHECK(t.get_closest_point_to(p1).is_equal_approx(p1));
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+ CHECK(t.get_closest_point_to(p2).is_equal_approx(p2));
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+
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+ CHECK(t.get_closest_point_to(p3).is_equal_approx(p0));
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+
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+ CHECK(t.get_closest_point_to(p4).is_equal_approx(p4));
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+ }
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+}
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+} // namespace TestTriangle2
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