Jolt physics: wake up a soft body when its transform changes
@@ -606,6 +606,7 @@ void JoltSoftBody3D::set_transform(const Transform3D &p_transform) {
vertex.mPosition = vertex.mPreviousPosition = relative_transform * vertex.mPosition;
vertex.mVelocity = JPH::Vec3::sZero();
}
+ wake_up();
AABB JoltSoftBody3D::get_bounds() const {