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Fix compilation issue by updating a call to `runOnGLThread` that was missed by PR #37175

Fredia Huya-Kouadio 5 年之前
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共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java

+ 1 - 1
platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java

@@ -288,7 +288,7 @@ public abstract class GodotPlugin {
 				}
 			}
 
-			runOnGLThread(new Runnable() {
+			runOnRenderThread(new Runnable() {
 				@Override
 				public void run() {
 					nativeEmitSignal(getPluginName(), signalName, signalArgs);