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Merge pull request #75636 from lyuma/advanced_importer_extract_textures_fix

gltf: Remove obsolete hack to embed gltf textures in advanced import
Rémi Verschelde 2 年之前
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b8375071b0
共有 1 個文件被更改,包括 0 次插入5 次删除
  1. 0 5
      editor/import/resource_importer_scene.cpp

+ 0 - 5
editor/import/resource_importer_scene.cpp

@@ -2298,11 +2298,6 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashM
 	Error err = OK;
 	HashMap<StringName, Variant> options_dupe = p_options;
 
-	// By default, the GLTF importer will extract embedded images into files on disk
-	// However, we do not want the advanced settings dialog to be able to write files on disk.
-	// To avoid this and also avoid compressing to basis every time, we are using the uncompressed option.
-	options_dupe["gltf/embedded_image_handling"] = 3; // Embed as Uncompressed defined in GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
-
 	Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, options_dupe, nullptr, &err);
 	if (!scene || err != OK) {
 		return nullptr;