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loosen generic guard on Node extension methods

For more details see #22658
zochris 7 년 전
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b84992e374
1개의 변경된 파일8개의 추가작업 그리고 8개의 파일을 삭제
  1. 8 8
      modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs

+ 8 - 8
modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs

@@ -2,42 +2,42 @@ namespace Godot
 {
     public partial class Node
     {
-        public T GetNode<T>(NodePath path) where T : Godot.Node
+        public T GetNode<T>(NodePath path) where T : class
         {
             return (T)GetNode(path);
         }
 
-        public T GetNodeOrNull<T>(NodePath path) where T : Godot.Node
+        public T GetNodeOrNull<T>(NodePath path) where T : class
         {
             return GetNode(path) as T;
         }
 
-        public T GetChild<T>(int idx) where T : Godot.Node
+        public T GetChild<T>(int idx) where T : class
         {
             return (T)GetChild(idx);
         }
 
-        public T GetChildOrNull<T>(int idx) where T : Godot.Node
+        public T GetChildOrNull<T>(int idx) where T : class
         {
             return GetChild(idx) as T;
         }
 
-        public T GetOwner<T>() where T : Godot.Node
+        public T GetOwner<T>() where T : class
         {
             return (T)GetOwner();
         }
 
-        public T GetOwnerOrNull<T>() where T : Godot.Node
+        public T GetOwnerOrNull<T>() where T : class
         {
             return GetOwner() as T;
         }
 
-        public T GetParent<T>() where T : Godot.Node
+        public T GetParent<T>() where T : class
         {
             return (T)GetParent();
         }
 
-        public T GetParentOrNull<T>() where T : Godot.Node
+        public T GetParentOrNull<T>() where T : class
         {
             return GetParent() as T;
         }