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void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
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void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
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command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
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command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
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