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@@ -5060,6 +5060,9 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst
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String mat_name;
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if (mat.is_valid()) {
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mat_name = mat->get_name();
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+ } else {
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+ // Assign default material when no material is assigned.
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+ mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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}
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current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i),
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array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat,
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