Browse Source

Recommend Jolt Physics in SoftBody3D class reference

Jolt Physics has greatly improved SoftBody3D usability in Godot
compared to what was previously available with GodotPhysics3D.
Hugo Locurcio 3 months ago
parent
commit
b89b2e9aa7
1 changed files with 1 additions and 1 deletions
  1. 1 1
      doc/classes/SoftBody3D.xml

+ 1 - 1
doc/classes/SoftBody3D.xml

@@ -6,7 +6,7 @@
 	<description>
 		A deformable 3D physics mesh. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
 		Additionally, [SoftBody3D] is subject to wind forces defined in [Area3D] (see [member Area3D.wind_source_path], [member Area3D.wind_force_magnitude], and [member Area3D.wind_attenuation_factor]).
-		[b]Note:[/b] There are many known bugs in [SoftBody3D]. Therefore, it's not recommended to use them for things that can affect gameplay (such as trampolines).
+		[b]Note:[/b] It's recommended to use Jolt Physics when using [SoftBody3D] instead of the default GodotPhysics3D, as Jolt Physics' soft body implementation is faster and more reliable. You can switch the physics engine using the [member ProjectSettings.physics/3d/physics_engine] project setting.
 	</description>
 	<tutorials>
 		<link title="SoftBody">$DOCS_URL/tutorials/physics/soft_body.html</link>