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@@ -170,9 +170,9 @@ void SceneTreeEditor::_toggle_visible(Node *p_node) {
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}
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}
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-bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) {
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+void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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if (!p_node) {
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- return false;
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+ return;
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}
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// only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
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@@ -185,7 +185,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
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part_of_subscene = true;
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//allow
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} else {
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- return false;
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+ return;
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}
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} else {
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part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
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@@ -431,29 +431,21 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
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}
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}
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- bool scroll = false;
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-
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if (editor_selection) {
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if (editor_selection->is_selected(p_node)) {
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item->select(0);
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- scroll = p_scroll_to_selected;
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}
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}
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if (selected == p_node) {
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if (!editor_selection) {
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item->select(0);
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- scroll = p_scroll_to_selected;
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}
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item->set_as_cursor(0);
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}
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- bool keep = (filter.is_subsequence_ofn(String(p_node->get_name())));
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-
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for (int i = 0; i < p_node->get_child_count(); i++) {
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- bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected);
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-
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- keep = keep || child_keep;
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+ _add_nodes(p_node->get_child(i), item);
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}
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if (valid_types.size()) {
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@@ -466,27 +458,10 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
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}
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if (!valid) {
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- //item->set_selectable(0,marked_selectable);
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item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
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item->set_selectable(0, false);
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}
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}
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-
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- if (!keep) {
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- if (editor_selection) {
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- Node *n = get_node(item->get_metadata(0));
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- if (n) {
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- editor_selection->remove_node(n);
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- }
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- }
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- memdelete(item);
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- return false;
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- } else {
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- if (scroll) {
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- tree->scroll_to_item(item);
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- }
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- return true;
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- }
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}
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void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
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@@ -592,13 +567,48 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
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updating_tree = true;
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tree->clear();
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if (get_scene_node()) {
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- _add_nodes(get_scene_node(), nullptr, p_scroll_to_selected);
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+ _add_nodes(get_scene_node(), nullptr);
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last_hash = hash_djb2_one_64(0);
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_compute_hash(get_scene_node(), last_hash);
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}
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updating_tree = false;
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-
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tree_dirty = false;
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+
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+ if (!filter.is_empty()) {
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+ _update_filter(nullptr, p_scroll_to_selected);
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+ }
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+}
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+
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+bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
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+ if (!p_parent) {
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+ p_parent = tree->get_root();
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+ }
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+
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+ bool keep = false;
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+ for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
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+ keep = _update_filter(child, p_scroll_to_selected) || keep;
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+ }
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+
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+ if (!keep) {
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+ keep = filter.is_subsequence_ofn(p_parent->get_text(0));
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+ }
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+
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+ p_parent->set_visible(keep);
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+ if (editor_selection) {
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+ Node *n = get_node(p_parent->get_metadata(0));
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+ if (keep) {
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+ if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
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+ tree->scroll_to_item(p_parent);
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+ }
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+ } else {
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+ if (n && p_parent->is_selected(0)) {
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+ editor_selection->remove_node(n);
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+ p_parent->deselect(0);
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+ }
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+ }
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+ }
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+
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+ return keep;
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}
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void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
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@@ -898,7 +908,7 @@ void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_child
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void SceneTreeEditor::set_filter(const String &p_filter) {
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filter = p_filter;
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- _update_tree(true);
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+ _update_filter(nullptr, true);
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}
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String SceneTreeEditor::get_filter() const {
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@@ -1211,7 +1221,7 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
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}
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void SceneTreeEditor::_bind_methods() {
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- ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
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+ ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
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ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
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ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
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