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Merge pull request #92253 from KoBeWi/hash_zeroth

Fix scene hash not updated when scene is empty
Rémi Verschelde 1 year ago
parent
commit
b947c53ddc
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/gui/scene_tree_editor.cpp

+ 1 - 1
editor/gui/scene_tree_editor.cpp

@@ -614,9 +614,9 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
 
 	updating_tree = true;
 	tree->clear();
+	last_hash = hash_djb2_one_64(0);
 	if (get_scene_node()) {
 		_add_nodes(get_scene_node(), nullptr);
-		last_hash = hash_djb2_one_64(0);
 		_compute_hash(get_scene_node(), last_hash);
 	}
 	updating_tree = false;