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@@ -1016,7 +1016,7 @@ void register_scene_types() {
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ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
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ClassDB::add_compatibility_class("Sprite", "Sprite2D");
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ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
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- ClassDB::add_compatibility_class("CompressedTexture", "CompressedTexture2D");
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+ ClassDB::add_compatibility_class("StreamTexture", "CompressedTexture2D");
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ClassDB::add_compatibility_class("TextureProgress", "TextureProgressBar");
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ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
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ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
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@@ -1046,6 +1046,14 @@ void register_scene_types() {
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ClassDB::add_compatibility_class("VisualShaderNodeScalarDerivativeFunc", "VisualShaderNodeDerivativeFunc");
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ClassDB::add_compatibility_class("VisualShaderNodeVectorDerivativeFunc", "VisualShaderNodeDerivativeFunc");
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ClassDB::add_compatibility_class("World", "World3D");
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+
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+ // Renamed during 4.0 alpha, added to ease transition between alphas.
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+ ClassDB::add_compatibility_class("StreamCubemap", "CompressedCubemap");
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+ ClassDB::add_compatibility_class("StreamCubemapArray", "CompressedCubemapArray");
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+ ClassDB::add_compatibility_class("StreamTexture2D", "CompressedTexture2D");
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+ ClassDB::add_compatibility_class("StreamTexture2DArray", "CompressedTexture2DArray");
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+ ClassDB::add_compatibility_class("StreamTexture3D", "CompressedTexture3D");
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+ ClassDB::add_compatibility_class("StreamTextureLayered", "CompressedTextureLayered");
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#endif /* DISABLE_DEPRECATED */
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OS::get_singleton()->yield(); // may take time to init
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