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Expose set_bone_name and get_bone_name to GDscript

Elia Argentieri 8 ani în urmă
părinte
comite
b96e2e1126
2 a modificat fișierele cu 7 adăugiri și 0 ștergeri
  1. 5 0
      scene/3d/bone_attachment.cpp
  2. 2 0
      scene/3d/bone_attachment.h

+ 5 - 0
scene/3d/bone_attachment.cpp

@@ -137,3 +137,8 @@ BoneAttachment::BoneAttachment()
 	bound=false;
 
 }
+
+void BoneAttachment::_bind_methods(){
+	ObjectTypeDB::bind_method(_MD("set_bone_name","bone_name"),&BoneAttachment::set_bone_name);
+	ObjectTypeDB::bind_method(_MD("get_bone_name"),&BoneAttachment::get_bone_name);
+}

+ 2 - 0
scene/3d/bone_attachment.h

@@ -47,6 +47,8 @@ protected:
 	void _get_property_list( List<PropertyInfo>* p_list ) const;
 	void _notification(int p_what);
 
+	static void _bind_methods();
+
 public:
 
 	void set_bone_name(const String& p_name);