Browse Source

Update copyright statements to 2020

And apply clang-format 10 to the codebase.
Rémi Verschelde 5 years ago
parent
commit
b97401f304
100 changed files with 395 additions and 220 deletions
  1. 4 4
      COPYRIGHT.txt
  2. 2 2
      LICENSE.txt
  3. 3 2
      core/allocators.h
  4. 3 2
      core/array.cpp
  5. 3 2
      core/array.h
  6. 5 3
      core/bind/core_bind.cpp
  7. 3 2
      core/bind/core_bind.h
  8. 3 2
      core/color.cpp
  9. 3 2
      core/color.h
  10. 1 1
      core/color_names.inc
  11. 3 2
      core/command_queue_mt.cpp
  12. 3 2
      core/command_queue_mt.h
  13. 3 2
      core/compressed_translation.cpp
  14. 3 2
      core/compressed_translation.h
  15. 3 2
      core/core_string_names.cpp
  16. 3 2
      core/core_string_names.h
  17. 3 2
      core/dictionary.cpp
  18. 3 2
      core/dictionary.h
  19. 3 2
      core/dvector.cpp
  20. 3 2
      core/dvector.h
  21. 3 2
      core/error_list.h
  22. 3 2
      core/error_macros.cpp
  23. 3 2
      core/error_macros.h
  24. 3 2
      core/event_queue.cpp
  25. 3 2
      core/event_queue.h
  26. 3 2
      core/func_ref.cpp
  27. 3 2
      core/func_ref.h
  28. 3 2
      core/global_constants.cpp
  29. 3 2
      core/global_constants.h
  30. 7 4
      core/globals.cpp
  31. 3 2
      core/globals.h
  32. 3 2
      core/hash_map.h
  33. 3 2
      core/hashfuncs.h
  34. 3 3
      core/helper/math_fieldwise.cpp
  35. 4 3
      core/helper/math_fieldwise.h
  36. 3 2
      core/helper/value_evaluator.h
  37. 23 12
      core/image.cpp
  38. 3 2
      core/image.h
  39. 3 2
      core/image_quantize.cpp
  40. 3 2
      core/input_map.cpp
  41. 3 2
      core/input_map.h
  42. 2 2
      core/int_types.h
  43. 3 2
      core/io/compression.cpp
  44. 3 2
      core/io/compression.h
  45. 3 2
      core/io/config_file.cpp
  46. 3 2
      core/io/config_file.h
  47. 30 0
      core/io/export_data.cpp
  48. 30 0
      core/io/export_data.h
  49. 3 2
      core/io/file_access_buffered.cpp
  50. 3 2
      core/io/file_access_buffered.h
  51. 3 2
      core/io/file_access_buffered_fa.h
  52. 3 2
      core/io/file_access_compressed.cpp
  53. 3 2
      core/io/file_access_compressed.h
  54. 3 2
      core/io/file_access_encrypted.cpp
  55. 3 2
      core/io/file_access_encrypted.h
  56. 3 2
      core/io/file_access_memory.cpp
  57. 3 2
      core/io/file_access_memory.h
  58. 3 2
      core/io/file_access_network.cpp
  59. 3 2
      core/io/file_access_network.h
  60. 3 2
      core/io/file_access_pack.cpp
  61. 3 2
      core/io/file_access_pack.h
  62. 3 2
      core/io/file_access_zip.cpp
  63. 3 2
      core/io/file_access_zip.h
  64. 3 2
      core/io/http_client.cpp
  65. 3 2
      core/io/http_client.h
  66. 3 2
      core/io/image_loader.cpp
  67. 3 2
      core/io/image_loader.h
  68. 3 2
      core/io/ip.cpp
  69. 3 2
      core/io/ip.h
  70. 3 2
      core/io/ip_address.cpp
  71. 3 2
      core/io/ip_address.h
  72. 3 2
      core/io/json.cpp
  73. 3 2
      core/io/json.h
  74. 9 4
      core/io/marshalls.cpp
  75. 3 2
      core/io/marshalls.h
  76. 3 2
      core/io/packet_peer.cpp
  77. 3 2
      core/io/packet_peer.h
  78. 3 2
      core/io/packet_peer_udp.cpp
  79. 3 2
      core/io/packet_peer_udp.h
  80. 4 3
      core/io/pck_packer.cpp
  81. 3 2
      core/io/pck_packer.h
  82. 7 4
      core/io/resource_format_binary.cpp
  83. 3 2
      core/io/resource_format_binary.h
  84. 9 5
      core/io/resource_format_xml.cpp
  85. 3 2
      core/io/resource_format_xml.h
  86. 3 2
      core/io/resource_loader.cpp
  87. 3 2
      core/io/resource_loader.h
  88. 3 2
      core/io/resource_saver.cpp
  89. 3 2
      core/io/resource_saver.h
  90. 3 2
      core/io/stream_peer.cpp
  91. 3 2
      core/io/stream_peer.h
  92. 3 2
      core/io/stream_peer_ssl.cpp
  93. 3 2
      core/io/stream_peer_ssl.h
  94. 3 2
      core/io/stream_peer_tcp.cpp
  95. 3 2
      core/io/stream_peer_tcp.h
  96. 3 2
      core/io/tcp_server.cpp
  97. 3 2
      core/io/tcp_server.h
  98. 3 2
      core/io/translation_loader_po.cpp
  99. 3 2
      core/io/translation_loader_po.h
  100. 3 2
      core/io/xml_parser.cpp

+ 4 - 4
COPYRIGHT.txt

@@ -42,8 +42,8 @@ Source: https://github.com/godotengine/godot
 
 Files: *
 Comment: Godot Engine
-Copyright: 2007-2017, Juan Linietsky, Ariel Manzur.
-  2014-2017, Godot Engine contributors.
+Copyright: 2007-2020, Juan Linietsky, Ariel Manzur.
+  2014-2020, Godot Engine contributors.
 License: Expat
 
 Files: ./icon.png
@@ -103,8 +103,8 @@ Files: ./servers/physics/gjk_epa.cpp
  ./servers/physics/joints/slider_joint_sw.h
 Comment: Bullet Continuous Collision Detection and Physics Library
 Copyright: 2003-2008, Erwin Coumans
-  2007-2017, Juan Linietsky, Ariel Manzur.
-  2014-2017, Godot Engine contributors.
+  2007-2020, Juan Linietsky, Ariel Manzur.
+  2014-2020, Godot Engine contributors.
 License: Expat and Zlib
 
 Files: ./servers/physics/joints/cone_twist_joint_sw.cpp

+ 2 - 2
LICENSE.txt

@@ -1,5 +1,5 @@
-Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
-Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
+Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
 
 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal

+ 3 - 2
core/allocators.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef ALLOCATORS_H
 #define ALLOCATORS_H
 

+ 3 - 2
core/array.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "array.h"
 #include "hashfuncs.h"
 #include "object.h"

+ 3 - 2
core/array.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef ARRAY_H
 #define ARRAY_H
 

+ 5 - 3
core/bind/core_bind.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "core_bind.h"
 
 #include "core/globals.h"
@@ -2239,7 +2240,8 @@ void _Thread::_start_func(void *ud) {
 
 				reason = "Method Not Found";
 			} break;
-			default: {}
+			default: {
+			}
 		}
 
 		ERR_EXPLAIN("Could not call function '" + t->target_method.operator String() + "'' starting thread ID: " + t->get_id() + " Reason: " + reason);

+ 3 - 2
core/bind/core_bind.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef CORE_BIND_H
 #define CORE_BIND_H
 

+ 3 - 2
core/color.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "color.h"
 #include "color_names.inc"
 #include "map.h"

+ 3 - 2
core/color.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef COLOR_H
 #define COLOR_H
 

+ 1 - 1
core/color_names.inc

@@ -3,7 +3,7 @@
 
 static Map<String, Color> _named_colors;
 static void _populate_named_colors() {
-	if(!_named_colors.empty()) return;
+	if (!_named_colors.empty()) return;
 	_named_colors.insert("aliceblue", Color(0.94, 0.97, 1.00));
 	_named_colors.insert("antiquewhite", Color(0.98, 0.92, 0.84));
 	_named_colors.insert("aqua", Color(0.00, 1.00, 1.00));

+ 3 - 2
core/command_queue_mt.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "command_queue_mt.h"
 #include "os/os.h"
 

+ 3 - 2
core/command_queue_mt.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef COMMAND_QUEUE_MT_H
 #define COMMAND_QUEUE_MT_H
 

+ 3 - 2
core/compressed_translation.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "compressed_translation.h"
 #include "pair.h"
 

+ 3 - 2
core/compressed_translation.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef COMPRESSED_TRANSLATION_H
 #define COMPRESSED_TRANSLATION_H
 

+ 3 - 2
core/core_string_names.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "core_string_names.h"
 
 CoreStringNames *CoreStringNames::singleton = NULL;

+ 3 - 2
core/core_string_names.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef CORE_STRING_NAMES_H
 #define CORE_STRING_NAMES_H
 

+ 3 - 2
core/dictionary.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "dictionary.h"
 #include "io/json.h"
 #include "safe_refcount.h"

+ 3 - 2
core/dictionary.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef DICTIONARY_H
 #define DICTIONARY_H
 

+ 3 - 2
core/dvector.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "dvector.h"
 
 Mutex *dvector_lock = NULL;

+ 3 - 2
core/dvector.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef DVECTOR_H
 #define DVECTOR_H
 

+ 3 - 2
core/error_list.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef ERROR_LIST_H
 #define ERROR_LIST_H
 

+ 3 - 2
core/error_macros.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "error_macros.h"
 #include "os/os.h"
 

+ 3 - 2
core/error_macros.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef ERROR_MACROS_H
 #define ERROR_MACROS_H
 

+ 3 - 2
core/event_queue.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "event_queue.h"
 
 Error EventQueue::push_call(uint32_t p_instance_ID, const StringName &p_method, VARIANT_ARG_DECLARE) {

+ 3 - 2
core/event_queue.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef EVENT_QUEUE_H
 #define EVENT_QUEUE_H
 

+ 3 - 2
core/func_ref.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "func_ref.h"
 
 Variant FuncRef::call_func(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {

+ 3 - 2
core/func_ref.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef FUNC_REF_H
 #define FUNC_REF_H
 

+ 3 - 2
core/global_constants.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "global_constants.h"
 #include "object.h"
 #include "os/keyboard.h"

+ 3 - 2
core/global_constants.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef GLOBAL_CONSTANTS_H
 #define GLOBAL_CONSTANTS_H
 

+ 7 - 4
core/globals.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "globals.h"
 #include "os/dir_access.h"
 #include "os/file_access.h"
@@ -950,7 +951,8 @@ static String _encode_variant(const Variant &p_variant) {
 					case Image::FORMAT_BC4: format = "bc4"; break;
 					case Image::FORMAT_BC5: format = "bc5"; break;
 					case Image::FORMAT_CUSTOM: format = "custom custom_size=" + itos(img.get_data().size()) + ""; break;
-					default: {}
+					default: {
+					}
 				}
 
 				str += format + ", ";
@@ -1010,7 +1012,8 @@ static String _encode_variant(const Variant &p_variant) {
 				} break;
 			}
 		} break;
-		default: {}
+		default: {
+		}
 	}
 
 	return "nil"; //don't know wha to do with this

+ 3 - 2
core/globals.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef GLOBALS_H
 #define GLOBALS_H
 

+ 3 - 2
core/hash_map.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef HASH_MAP_H
 #define HASH_MAP_H
 

+ 3 - 2
core/hashfuncs.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef HASHFUNCS_H
 #define HASHFUNCS_H
 

+ 3 - 3
core/helper/math_fieldwise.cpp

@@ -1,12 +1,12 @@
 /*************************************************************************/
-/*  fieldwise.cpp                                                        */
+/*  math_fieldwise.cpp                                                   */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */

+ 4 - 3
core/helper/math_fieldwise.h

@@ -1,12 +1,12 @@
 /*************************************************************************/
-/*  fieldwise.h                                                          */
+/*  math_fieldwise.h                                                     */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef MATH_FIELDWISE_H
 #define MATH_FIELDWISE_H
 

+ 3 - 2
core/helper/value_evaluator.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef VALUE_EVALUATOR_H
 #define VALUE_EVALUATOR_H
 

+ 23 - 12
core/image.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "image.h"
 
 #include "core/io/image_loader.h"
@@ -110,7 +111,8 @@ void Image::_put_pixelw(int p_x, int p_y, int p_width, const BColor &p_color, un
 
 			ERR_FAIL();
 		} break;
-		default: {};
+		default: {
+		};
 	}
 }
 
@@ -262,7 +264,8 @@ Image::BColor Image::_get_pixelw(int p_x, int p_y, int p_width, const unsigned c
 			int32_t b = 1.164 * (y - 16) + 2.018 * (u - 128);
 			result = BColor(CLAMP(r, 0, 255), CLAMP(g, 0, 255), CLAMP(b, 0, 255));
 		} break;
-		default: {}
+		default: {
+		}
 	}
 
 	return result;
@@ -778,7 +781,8 @@ int Image::_get_dst_image_size(int p_width, int p_height, Format p_format, int &
 			pixsize = 1;
 			size = 256 * 4;
 			break;
-		default: {}
+		default: {
+		}
 	};
 
 	while (true) {
@@ -941,7 +945,8 @@ void Image::shrink_x2() {
 				case FORMAT_GRAYSCALE_ALPHA: _generate_po2_mipmap<2>(r.ptr(), w.ptr(), width, height); break;
 				case FORMAT_RGB: _generate_po2_mipmap<3>(r.ptr(), w.ptr(), width, height); break;
 				case FORMAT_RGBA: _generate_po2_mipmap<4>(r.ptr(), w.ptr(), width, height); break;
-				default: {}
+				default: {
+				}
 			}
 		}
 
@@ -988,7 +993,8 @@ Error Image::generate_mipmaps(int p_mipmaps, bool p_keep_existing) {
 					case FORMAT_GRAYSCALE_ALPHA: _generate_po2_mipmap<2>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
 					case FORMAT_RGB: _generate_po2_mipmap<3>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
 					case FORMAT_RGBA: _generate_po2_mipmap<4>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
-					default: {}
+					default: {
+					}
 				}
 			}
 
@@ -1019,7 +1025,8 @@ Error Image::generate_mipmaps(int p_mipmaps, bool p_keep_existing) {
 					case FORMAT_GRAYSCALE_ALPHA: _scale_bilinear<2>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h, w, h); break;
 					case FORMAT_RGB: _scale_bilinear<3>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h, w, h); break;
 					case FORMAT_RGBA: _scale_bilinear<4>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h, w, h); break;
-					default: {}
+					default: {
+					}
 				}
 			}
 
@@ -1281,7 +1288,8 @@ void Image::create(const char **p_xpm) {
 				if (y == (size_height - 1))
 					status = DONE;
 			} break;
-			default: {}
+			default: {
+			}
 		}
 
 		line++;
@@ -1370,7 +1378,8 @@ bool Image::is_invisible() const {
 		case FORMAT_BC3: {
 			detected = true;
 		} break;
-		default: {}
+		default: {
+		}
 	}
 
 	return !detected;
@@ -1435,7 +1444,8 @@ Image::AlphaMode Image::detect_alpha() const {
 		case FORMAT_BC3: {
 			detected = true;
 		} break;
-		default: {}
+		default: {
+		}
 	}
 
 	if (detected)
@@ -1970,7 +1980,8 @@ int Image::get_format_pallete_size(Format p_format) {
 
 			return 4 * 256;
 		} break;
-		default: {}
+		default: {
+		}
 	}
 	return 0;
 }

+ 3 - 2
core/image.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef IMAGE_H
 #define IMAGE_H
 

+ 3 - 2
core/image_quantize.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "image.h"
 #include "print_string.h"
 #include <stdio.h>

+ 3 - 2
core/input_map.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "input_map.h"
 #include "globals.h"
 #include "os/keyboard.h"

+ 3 - 2
core/input_map.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef INPUT_MAP_H
 #define INPUT_MAP_H
 

+ 2 - 2
core/int_types.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */

+ 3 - 2
core/io/compression.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "compression.h"
 
 #include "os/copymem.h"

+ 3 - 2
core/io/compression.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef COMPRESSION_H
 #define COMPRESSION_H
 

+ 3 - 2
core/io/config_file.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "config_file.h"
 #include "os/file_access.h"
 #include "os/keyboard.h"

+ 3 - 2
core/io/config_file.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef CONFIG_FILE_H
 #define CONFIG_FILE_H
 

+ 30 - 0
core/io/export_data.cpp

@@ -1 +1,31 @@
+/*************************************************************************/
+/*  export_data.cpp                                                      */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
 #include "export_data.h"

+ 30 - 0
core/io/export_data.h

@@ -1,3 +1,33 @@
+/*************************************************************************/
+/*  export_data.h                                                        */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
 #ifndef EXPORT_DATA_H
 #define EXPORT_DATA_H
 

+ 3 - 2
core/io/file_access_buffered.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "file_access_buffered.h"
 
 #include <string.h>

+ 3 - 2
core/io/file_access_buffered.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef FILE_ACCESS_BUFFERED_H
 #define FILE_ACCESS_BUFFERED_H
 

+ 3 - 2
core/io/file_access_buffered_fa.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef FILE_ACCESS_BUFFERED_FA_H
 #define FILE_ACCESS_BUFFERED_FA_H
 

+ 3 - 2
core/io/file_access_compressed.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "file_access_compressed.h"
 #include "print_string.h"
 void FileAccessCompressed::configure(const String &p_magic, Compression::Mode p_mode, int p_block_size) {

+ 3 - 2
core/io/file_access_compressed.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef FILE_ACCESS_COMPRESSED_H
 #define FILE_ACCESS_COMPRESSED_H
 

+ 3 - 2
core/io/file_access_encrypted.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "file_access_encrypted.h"
 
 #include "core/variant.h"

+ 3 - 2
core/io/file_access_encrypted.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef FILE_ACCESS_ENCRYPTED_H
 #define FILE_ACCESS_ENCRYPTED_H
 

+ 3 - 2
core/io/file_access_memory.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "file_access_memory.h"
 
 #include "globals.h"

+ 3 - 2
core/io/file_access_memory.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef FILE_ACCESS_MEMORY_H
 #define FILE_ACCESS_MEMORY_H
 

+ 3 - 2
core/io/file_access_network.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "file_access_network.h"
 #include "globals.h"
 #include "io/ip.h"

+ 3 - 2
core/io/file_access_network.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef FILE_ACCESS_NETWORK_H
 #define FILE_ACCESS_NETWORK_H
 

+ 3 - 2
core/io/file_access_pack.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "file_access_pack.h"
 #include "version.h"
 

+ 3 - 2
core/io/file_access_pack.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef FILE_ACCESS_PACK_H
 #define FILE_ACCESS_PACK_H
 

+ 3 - 2
core/io/file_access_zip.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifdef MINIZIP_ENABLED
 
 #include "file_access_zip.h"

+ 3 - 2
core/io/file_access_zip.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifdef MINIZIP_ENABLED
 
 #ifndef FILE_ACCESS_Zip_H

+ 3 - 2
core/io/http_client.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "http_client.h"
 #include "io/stream_peer_ssl.h"
 

+ 3 - 2
core/io/http_client.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef HTTP_CLIENT_H
 #define HTTP_CLIENT_H
 

+ 3 - 2
core/io/image_loader.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "image_loader.h"
 
 #include "print_string.h"

+ 3 - 2
core/io/image_loader.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef IMAGE_LOADER_H
 #define IMAGE_LOADER_H
 

+ 3 - 2
core/io/ip.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "ip.h"
 #include "hash_map.h"
 #include "os/semaphore.h"

+ 3 - 2
core/io/ip.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef IP_H
 #define IP_H
 

+ 3 - 2
core/io/ip_address.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "ip_address.h"
 /*
 IP_Address::operator Variant() const {

+ 3 - 2
core/io/ip_address.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef IP_ADDRESS_H
 #define IP_ADDRESS_H
 

+ 3 - 2
core/io/json.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "json.h"
 #include "print_string.h"
 

+ 3 - 2
core/io/json.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef JSON_H
 #define JSON_H
 

+ 9 - 4
core/io/marshalls.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "marshalls.h"
 #include "os/keyboard.h"
 #include "print_string.h"
@@ -756,7 +757,9 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
 			r_variant = carray;
 
 		} break;
-		default: { ERR_FAIL_V(ERR_BUG); }
+		default: {
+			ERR_FAIL_V(ERR_BUG);
+		}
 	}
 
 	return OK;
@@ -1359,7 +1362,9 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) {
 			r_len += 4 * 4 * len;
 
 		} break;
-		default: { ERR_FAIL_V(ERR_BUG); }
+		default: {
+			ERR_FAIL_V(ERR_BUG);
+		}
 	}
 
 	return OK;

+ 3 - 2
core/io/marshalls.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef MARSHALLS_H
 #define MARSHALLS_H
 

+ 3 - 2
core/io/packet_peer.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "packet_peer.h"
 
 #include "globals.h"

+ 3 - 2
core/io/packet_peer.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef PACKET_PEER_H
 #define PACKET_PEER_H
 

+ 3 - 2
core/io/packet_peer_udp.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "packet_peer_udp.h"
 #include "io/ip.h"
 

+ 3 - 2
core/io/packet_peer_udp.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef PACKET_PEER_UDP_H
 #define PACKET_PEER_UDP_H
 

+ 4 - 3
core/io/pck_packer.cpp

@@ -1,12 +1,12 @@
 /*************************************************************************/
-/*  pkc_packer.cpp                                                       */
+/*  pck_packer.cpp                                                       */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "pck_packer.h"
 
 #include "core/os/file_access.h"

+ 3 - 2
core/io/pck_packer.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "core/reference.h"
 
 class FileAccess;

+ 7 - 4
core/io/resource_format_binary.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "resource_format_binary.h"
 #include "globals.h"
 #include "io/file_access_compressed.h"
@@ -1741,7 +1742,8 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant &p_property,
 					case Image::FORMAT_ATC_ALPHA_EXPLICIT: f->store_32(IMAGE_FORMAT_ATC_ALPHA_EXPLICIT); break;
 					case Image::FORMAT_ATC_ALPHA_INTERPOLATED: f->store_32(IMAGE_FORMAT_ATC_ALPHA_INTERPOLATED); break;
 					case Image::FORMAT_CUSTOM: f->store_32(IMAGE_FORMAT_CUSTOM); break;
-					default: {}
+					default: {
+					}
 				}
 
 				int dlen = val.get_data().size();
@@ -2020,7 +2022,8 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant &p_variant
 
 		} break;
 
-		default: {}
+		default: {
+		}
 	}
 }
 #if 0

+ 3 - 2
core/io/resource_format_binary.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef RESOURCE_FORMAT_BINARY_H
 #define RESOURCE_FORMAT_BINARY_H
 

+ 9 - 5
core/io/resource_format_xml.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "resource_format_xml.h"
 #include "globals.h"
 #include "os/dir_access.h"
@@ -2274,7 +2275,8 @@ void ResourceFormatSaverXMLInstance::write_property(const String &p_name, const
 				case Image::FORMAT_ATC_ALPHA_EXPLICIT: params += " format=\"atcae\""; break;
 				case Image::FORMAT_ATC_ALPHA_INTERPOLATED: params += " format=\"atcai\""; break;
 				case Image::FORMAT_CUSTOM: params += " format=\"custom\" custom_size=\"" + itos(img.get_data().size()) + "\""; break;
-				default: {}
+				default: {
+				}
 			}
 		} break;
 		case Variant::NODE_PATH: type = "node_path"; break;
@@ -2708,7 +2710,8 @@ void ResourceFormatSaverXMLInstance::write_property(const String &p_name, const
 			}
 
 		} break;
-		default: {}
+		default: {
+		}
 	}
 	if (oneliner)
 		f->store_8(' ');
@@ -2787,7 +2790,8 @@ void ResourceFormatSaverXMLInstance::_find_resources(const Variant &p_variant, b
 				_find_resources(v);
 			}
 		} break;
-		default: {}
+		default: {
+		}
 	}
 }
 

+ 3 - 2
core/io/resource_format_xml.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef RESOURCE_FORMAT_XML_H
 #define RESOURCE_FORMAT_XML_H
 

+ 3 - 2
core/io/resource_loader.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "resource_loader.h"
 #include "globals.h"
 #include "os/file_access.h"

+ 3 - 2
core/io/resource_loader.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef RESOURCE_LOADER_H
 #define RESOURCE_LOADER_H
 

+ 3 - 2
core/io/resource_saver.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "resource_saver.h"
 #include "globals.h"
 #include "os/file_access.h"

+ 3 - 2
core/io/resource_saver.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef RESOURCE_SAVER_H
 #define RESOURCE_SAVER_H
 

+ 3 - 2
core/io/stream_peer.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "stream_peer.h"
 #include "io/marshalls.h"
 

+ 3 - 2
core/io/stream_peer.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef STREAM_PEER_H
 #define STREAM_PEER_H
 

+ 3 - 2
core/io/stream_peer_ssl.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "stream_peer_ssl.h"
 
 StreamPeerSSL *(*StreamPeerSSL::_create)() = NULL;

+ 3 - 2
core/io/stream_peer_ssl.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef STREAM_PEER_SSL_H
 #define STREAM_PEER_SSL_H
 

+ 3 - 2
core/io/stream_peer_tcp.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "stream_peer_tcp.h"
 
 StreamPeerTCP *(*StreamPeerTCP::_create)() = NULL;

+ 3 - 2
core/io/stream_peer_tcp.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef STREAM_PEER_TCP_H
 #define STREAM_PEER_TCP_H
 

+ 3 - 2
core/io/tcp_server.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "tcp_server.h"
 
 TCP_Server *(*TCP_Server::_create)() = NULL;

+ 3 - 2
core/io/tcp_server.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef TCP_SERVER_H
 #define TCP_SERVER_H
 

+ 3 - 2
core/io/translation_loader_po.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "translation_loader_po.h"
 #include "os/file_access.h"
 #include "translation.h"

+ 3 - 2
core/io/translation_loader_po.h

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #ifndef TRANSLATION_LOADER_PO_H
 #define TRANSLATION_LOADER_PO_H
 

+ 3 - 2
core/io/xml_parser.cpp

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
@@ -27,6 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
+
 #include "xml_parser.h"
 #include "print_string.h"
 //#define DEBUG_XML

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