Issue #6296: When searching for control, checking if matrix is inversible
@@ -424,7 +424,7 @@ Matrix32 Matrix32::inverse() const {
void Matrix32::affine_invert() {
- float det = elements[0][0]*elements[1][1] - elements[1][0]*elements[0][1];
+ float det = basis_determinant();
ERR_FAIL_COND(det==0);
float idet = 1.0 / det;
@@ -1715,6 +1715,9 @@ Control* Viewport::_gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_g
}
Matrix32 matrix = p_xform * p_node->get_transform();
+ // matrix.basis_determinant() == 0.0f implies that node does not exist on scene
+ if(matrix.basis_determinant() == 0.0f)
+ return NULL;
if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) {