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@@ -353,18 +353,16 @@ bool CanvasItem::is_visible_in_tree() const {
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return visible && parent_visible_in_tree;
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}
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-void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_is_source) {
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+void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visible) {
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if (p_visible && first_draw) { //avoid propagating it twice
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first_draw = false;
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}
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- if (!p_is_source) {
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- parent_visible_in_tree = p_visible;
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- }
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+ parent_visible_in_tree = p_visible;
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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if (visible && p_visible) {
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update();
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- } else if (!p_visible && (visible || p_is_source)) {
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+ } else if (!p_visible && (visible || p_was_visible)) {
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emit_signal(SceneStringNames::get_singleton()->hide);
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}
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_block();
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@@ -372,12 +370,8 @@ void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_is_source)
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for (int i = 0; i < get_child_count(); i++) {
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CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
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- if (c) { // Should the top_levels stop propagation? I think so, but...
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- if (c->visible) {
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- c->_propagate_visibility_changed(p_visible);
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- } else {
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- c->parent_visible_in_tree = p_visible;
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- }
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+ if (c && c->visible) { //should the toplevels stop propagation? i think so but..
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+ c->_propagate_visibility_changed(p_visible);
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}
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}
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@@ -392,14 +386,11 @@ void CanvasItem::set_visible(bool p_visible) {
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visible = p_visible;
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
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- if (!parent_visible_in_tree) {
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- if (is_inside_tree()) {
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- notification(NOTIFICATION_VISIBILITY_CHANGED);
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- }
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+ if (!is_inside_tree()) {
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return;
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}
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- _propagate_visibility_changed(p_visible, true);
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+ _propagate_visibility_changed(p_visible, !p_visible);
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_change_notify("visible");
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}
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