Browse Source

Merge pull request #103784 from Dominrog/fix-visible-avoidance-debug

Fix visible avoidance debug rendering in NavigationRegion2D
Thaddeus Crews 6 months ago
parent
commit
ba5edb2a77
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/2d/navigation_region_2d.cpp

+ 1 - 1
scene/2d/navigation_region_2d.cpp

@@ -181,7 +181,7 @@ void NavigationRegion2D::_notification(int p_what) {
 
 		case NOTIFICATION_DRAW: {
 #ifdef DEBUG_ENABLED
-			if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) && navigation_polygon.is_valid()) {
+			if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || (NavigationServer2D::get_singleton()->get_debug_enabled() && NavigationServer2D::get_singleton()->get_debug_navigation_enabled())) && navigation_polygon.is_valid()) {
 				_update_debug_mesh();
 				_update_debug_edge_connections_mesh();
 				_update_debug_baking_rect();