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Fix buffer creation in light_internal_create()

(cherry picked from commit 350573a4dfe7d3a5794793fa0299d708d4befddf)
Bartłomiej T. Listwon 4 years ago
parent
commit
ba6d8153af
1 changed files with 1 additions and 1 deletions
  1. 1 1
      drivers/gles3/rasterizer_canvas_base_gles3.cpp

+ 1 - 1
drivers/gles3/rasterizer_canvas_base_gles3.cpp

@@ -95,7 +95,7 @@ RID RasterizerCanvasBaseGLES3::light_internal_create() {
 
 	glGenBuffers(1, &li->ubo);
 	glBindBuffer(GL_UNIFORM_BUFFER, li->ubo);
-	glBufferData(GL_UNIFORM_BUFFER, sizeof(LightInternal::UBOData), &state.canvas_item_ubo_data, GL_DYNAMIC_DRAW);
+	glBufferData(GL_UNIFORM_BUFFER, sizeof(LightInternal::UBOData), nullptr, GL_DYNAMIC_DRAW);
 	glBindBuffer(GL_UNIFORM_BUFFER, 0);
 
 	return light_internal_owner.make_rid(li);