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@@ -86,6 +86,23 @@ void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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}
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#endif
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+
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+TypedArray<String> MultiplayerSpawner::get_configuration_warnings() const {
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+ TypedArray<String> warnings = Node::get_configuration_warnings();
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+
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+ if (spawn_path.is_empty() || !has_node(spawn_path)) {
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+ warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes."));
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+ }
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+ bool has_scenes = get_spawnable_scene_count() > 0;
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+ // Can't check if method is overriden in placeholder scripts.
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+ bool has_placeholder_script = get_script_instance() && get_script_instance()->is_placeholder();
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+ if (!has_scenes && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom) && !has_placeholder_script) {
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+ warnings.push_back(RTR("A list of PackedScenes must be set in the \"Auto Spawn List\" property in order for MultiplayerSpawner to automatically spawn them remotely when added as child of \"spawn_path\"."));
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+ warnings.push_back(RTR("Alternatively, a Script implementing the function \"_spawn_custom\" must be set for this MultiplayerSpawner, and \"spawn\" must be called explicitly in code."));
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+ }
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+ return warnings;
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+}
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+
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void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
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SpawnableScene sc;
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sc.path = p_path;
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@@ -94,13 +111,16 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
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}
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spawnable_scenes.push_back(sc);
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}
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+
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int MultiplayerSpawner::get_spawnable_scene_count() const {
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return spawnable_scenes.size();
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}
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+
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String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, (int)spawnable_scenes.size(), "");
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return spawnable_scenes[p_idx].path;
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}
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+
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void MultiplayerSpawner::clear_spawnable_scenes() {
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spawnable_scenes.clear();
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}
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