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Эх сурвалжийг харах

Fix `input_ray_pickable` documentation for `CollisionObject3D`

rafallus 3 жил өмнө
parent
commit
ba7d3f8331

+ 1 - 1
doc/classes/CollisionObject2D.xml

@@ -208,7 +208,7 @@
 			Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
 		</member>
 		<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true">
-			If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
+			If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [member collision_layer] bit to be set.
 		</member>
 	</members>
 	<signals>

+ 1 - 1
doc/classes/CollisionObject3D.xml

@@ -183,7 +183,7 @@
 			If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes.
 		</member>
 		<member name="input_ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
-			If [code]true[/code], the [CollisionObject3D]'s shapes will respond to [RayCast3D]s.
+			If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [member collision_layer] bit to be set.
 		</member>
 	</members>
 	<signals>