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@@ -400,8 +400,12 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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hints["interface/editor/code_font"] = PropertyInfo(Variant::STRING, "interface/editor/code_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
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_initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS
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hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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- _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 50000); // 20 FPS
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- hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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+ _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 100000); // 10 FPS
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+ // Allow an unfocused FPS limit as low as 1 FPS for those who really need low power usage
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+ // (but don't need to preview particles or shaders while the editor is unfocused).
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+ // With very low FPS limits, the editor can take a small while to become usable after being focused again,
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+ // so this should be used at the user's discretion.
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+ hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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_initial_set("interface/editor/separate_distraction_mode", false);
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_initial_set("interface/editor/automatically_open_screenshots", true);
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_initial_set("interface/editor/single_window_mode", false);
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