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@@ -535,7 +535,9 @@ void RenderSceneBuffersRD::ensure_velocity() {
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RD::TEXTURE_SAMPLES_8,
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};
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- create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, RD::DATA_FORMAT_R16G16_SFLOAT, msaa_usage_bits, ts[msaa_3d]);
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+ RD::TextureSamples texture_samples = ts[msaa_3d];
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+
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+ create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, RD::DATA_FORMAT_R16G16_SFLOAT, msaa_usage_bits, texture_samples);
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}
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create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY, RD::DATA_FORMAT_R16G16_SFLOAT, usage_bits);
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