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@@ -1380,7 +1380,11 @@
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If [code]true[/code], uses [StringName] instead of [String] when appropriate for code autocompletion.
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</member>
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<member name="text_editor/completion/add_type_hints" type="bool" setter="" getter="">
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- If [code]true[/code], adds [url=$DOCS_URL/tutorials/scripting/gdscript/static_typing.html]GDScript static typing[/url] hints such as [code]-> void[/code] and [code]: int[/code] when using code autocompletion or when creating onready variables by drag and dropping nodes into the script editor while pressing the [kbd]Ctrl[/kbd] key. If [code]true[/code], newly created scripts will also automatically have type hints added to their method parameters and return types.
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+ If [code]true[/code], automatically adds [url=$DOCS_URL/tutorials/scripting/gdscript/static_typing.html]GDScript static typing[/url] (such as [code]-> void[/code] and [code]: int[/code]) in many situations where it's possible to, including when:
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+ - Accepting a suggestion from code autocompletion;
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+ - Creating a new script from a template;
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+ - Connecting signals from the Node dock;
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+ - Creating variables prefixed with [annotation @GDScript.@onready], by dropping nodes from the Scene dock into the script editor while holding [kbd]Ctrl[/kbd].
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</member>
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<member name="text_editor/completion/auto_brace_complete" type="bool" setter="" getter="">
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If [code]true[/code], automatically inserts the matching closing brace when the opening brace is inserted by typing or autocompletion. Also automatically removes the closing brace when pressing [kbd]Backspace[/kbd] on the opening brace. This includes brackets ([code]()[/code], [code][][/code], [code]{}[/code]), string quotation marks ([code]''[/code], [code]""[/code]), and comments ([code]/**/[/code]) if the language supports it.
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